Australia

Creature FX Technical Director at Framestore, 2026, City of Port Phillip

Creature FX Technical Director at Framestore, 2026, City of Port Phillip
Description
The

Lead Creature FX Technical Director (Lead CFX TD)

is a high-impact role at Framestore’s Melbourne studio that fuses advanced technical engineering with creative team leadership. Operating within a hybrid work model, you will manage and mentor a team of artists responsible for designing and executing physically-based simulations—including complex clothing, hair, fur, muscles, and skin—for world-class feature films and episodic projects. As the bridge between animation and lighting.You will split your time between developing robust simulation rigs, solving complex pipeline issues, and delivering hero-level shots under tight production deadlines. Job Overview: Lead Creature FX Technical Director

Position Parameter

Specification Detail

Company Name

Framestore

Job Title

Lead Creature FX Technical Director (Lead CFX TD)

Job Type

Full-Time, Permanent

Work Model

Hybrid (On-site / Remote split)

Primary Location

Melbourne, Victoria, Australia

Department

Creature FX (CFX) / Character Simulation

Industry Sector

Feature Film, Episodic Television, Immersive Media

Estimated Salary Range

$135,000– $175,000 AUD / annum

(Commensurate with experience and scale of portfolio)

Superannuation

11.5% statutory contribution (as per Australian regulatory requirements)

Primary Toolsets

Autodesk Maya, nCloth, Python, Proprietary Solvers, Linux OS

Target Application Channels

Formal application portal or direct submission to



Corporate Profile&Studio Vision

Framestore is a globally recognized, multi-Oscar-winning creative studio tasked with anchoring some of the most complex narrative and visual projects in modern cinema. Partnering with elite directors, showrunners, and producers across the global entertainment infrastructure, the studio functions across the entire filmmaking spectrum—from initial pre-visualization and conceptual design through to final pixel delivery.The studio’s core culture balances high-end technical engineering with cinematic art. The Melbourne facility operates as a critical hub within Framestore’s global network, driving technical breakthroughs in character and creature simulation. By choosing to work here, you join a legacy built on reframing what is possible on screen, turning abstract concept art into organic, breathing cinematic entities.WhatsApp Group Join Now Telegram Group Join Now Comprehensive Position Overview

The role of the

Lead Creature FX Artist (Technical Director)

is a dual-component position blending advanced technical execution with creative team leadership. Within the modern visual effects pipeline, the Creature FX department acts as the bridge between static geometry and dynamic reality. CFX Technical Directors are responsible for developing and executing physically-based simulations that govern how a creature or character interacts with its environment. This encompasses the simulation of:Highly complex multi-layered clothing assets (nCloth/Carbon) Realistically groomed hair, fur, and feather systems Dynamic anatomical sub-structures, including muscle deformation, fascia layers, and sliding skin wrinkling As a

Lead TD , your responsibilities extend beyond personal shot delivery. You are the structural anchor for your team. You will architect simulation setups that scale across entire sequences, troubleshoot systemic pipeline bottlenecks, mentor junior and mid-level artists, and coordinate directly with cross-departmental leads to ensure data flows cleanly from Animation through to Lighting.Core Responsibilities&Workflow Execution

The day-to-day operations of the Lead CFX TD are divided into three core pillars:

Team Leadership&Communication ,

Simulation Rigging&Pipeline Development , and

Shot Execution&Asset Delivery . [Modeling&Rigging]➔ [Animation Base Caches] ➔ [Your Team: CFX Simulation Rigs] ➔ [Lighting&Rendering]

1. Team Leadership, Mentorship&Communication

Artistic and Technical Guidance:

Lead, support, and mentor a dedicated team of CFX artists. Provide constructive, technically precise feedback during internal dailies to elevate the team’s output. Production Interface:

Serve as the primary technical point of contact for Production Managers and Coordinators. Accurately estimate task durations, assist in bidding shots, and flagged schedule risks early. Cross-Departmental Liaison:

Foster open channels of communication with upstream departments (Modeling, Rigging, Animation) to ensure input assets meet CFX specifications, and downstream departments (Lighting, Comp) to ensure delivered caches render cleanly. 2. Simulation Rigging&Asset Architecture

Rig Construction:

Design, test, and implement highly robust simulation rigs for complex creatures, digital doubles, and hero assets using Autodesk Maya, nCloth, and Framestore’s deep stack of proprietary tools. Anatomical System Design:

Build multi-layered muscle and skin deformation setups that maintain volume, exhibit realistic kinetic energy transfer, and mimic accurate anatomical behavior during extreme animation poses. Scalability:

Ensure that all setups are structured cleanly, well-documented, and packaged so that other TDs can ingest them to run shots without breaking the underlying systems. 3. Shot Execution&Delivery

Hero Shot Production:

Take hands-on ownership of high-complexity, look-developing, or technically daunting shots within a sequence, establishing the reference standard for the rest of the team. Data Management:

Validate and clean incoming animation caches, execute simulations, fix penetrations or simulation explosions, and export stable geometry caches (e.g., Alembic, USD) to the Lighting pipeline. Technical Troubleshooting:

Debug broken scenes, solver instabilities, and pipeline errors under tight delivery windows. Section 4: Detailed Job Requirements

Candidates will be evaluated on a combination of technical competency, artistic eye, and collaborative leadership experience. Mandatory Professional Experience&Technical Competencies

Proven Track Record:

Extensive experience functioning in a senior or lead capacity within a recognized feature film or high-end episodic VFX facility. Dynamic Simulation Mastery:

A deep, production-tested portfolio demonstrating mastery over various physical simulation types, specifically:

Cloth:

Multi-layered garments, tailored clothing, stiff fabrics, and high-velocity tearing. Hair&Fur:

Dynamic long-hair setups, short animal fur interactions, and aerodynamic grooming behaviors. Anatomy:

Sub-dermal muscle deformation, fat-jiggle layers, and sliding skin envelopes.

Software Expertise:

Advanced, deep-level knowledge of Autodesk Maya’s core architecture, including its underlying dependency graph and solver mechanics. Pipeline Comprehension:

Comprehensive understanding of the structural issues facing modern VFX production lines, including data serialization, asset version control, and dependencies within a heavy VFX ecosystem. Soft Skills:

Excellent organizational skillsets, clear verbal and written communication capabilities, and the diplomatic capacity to navigate complex creative demands under rigid deadlines. Preferred (“Nice-to-Have”) Qualifications

Programming Literacy:

Professional scripting capability in

Python

or

MEL

to automate repetitive tasks. Exposure to C++ API development for custom deformers or solvers is highly regarded. Tool Development:

Direct experience writing custom scripts, shelf tools, or plugins designed to enhance pipeline throughput or simplify artist interactions with complex solvers. Upstream Artistry:

Functional production experience in organic character modeling, topology optimization, and standard skeleton/deformer rigging. Advanced Solvers:

Previous deployment of

Carbon Silicon

solvers, Houdini Vellum/PBD mechanics, or specialized proprietary studio solvers. OS Environment:

Comfort and operational proficiency working inside a

Linux / Unix

terminal environment, including basic shell scripting and command-line asset manipulation. The“Transferable Skills” Framework

Framestore does not treat job descriptions as immutable legal constraints. The requirements listed above are structured as guidelines to identify ideal professional backgrounds, not arbitrary barriers to entry. If you do not possess every single item listed under the mandatory or preferred qualifications—for example, if you are a master of cloth and hair in a different software package but possess limited Maya experience, or if you are a Senior TD looking to step up into formal leadership for the first time— you are still strongly encouraged to apply.The studio actively looks for transferable core competencies: The“VFX Eye”:

An aesthetic understanding of weight, timing, inertia, and visual realism that transcends specific software buttons. Problem-Solving Agility:

The engineering mindset required to dissect a failing simulation, isolate the root variable, and execute a fix. Collaborative Spirit:

A baseline of empathy, clear communication, and a strong work ethic that elevates a team dynamic. By submitting an application, you place your profile into …
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