Level Designer - RuneScape Dragonwilds (Town of Cambridge)
Level Designer - RuneScape Dragonwilds (Town of Cambridge)
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Town of Cambridge, Australia
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Posted: less than a week ago
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Save
Description
Location: Cambridge, UK – This position offers flexible working options, including predominantly remote work. Applicants are preferably based (or willing to relocate) within a comfortable commuting distance of our office to attend onsite as required. What you’ll be doing
- Design and develop quests from concept to completion, creating engaging narratives and gameplay hooks that motivate players.
- Layout open-world spaces to encourage natural exploration and support both solo and multiplayer gameplay while maintaining environmental storytelling.
- Design and tune combat encounters by placing enemies and shaping arenas for rewarding melee and ranged combat experiences.
- Collaborate with artists and designers to deliver cohesive and polished game elements.
- Script quest logic, NPC dialogue, and events using Unreal Engine 5 Blueprints and proprietary tools.
- Document designs, identify tooling needs, and iterate based on feedback, promoting explicit communication and rapid improvement. What we’re looking for
- Proven quest design experience across gameplay beats, narrative pacing, and player-facing logic – open‑world or multiplayer context a strong plus.
- Hands‑on experience blocking out open‑world environments, with a clear understanding of how space drives player behaviour and exploration.
- Practical background designing combat encounter spaces – enemy placement, sightlines, and arena flow that make fights readable and rewarding.
- Strong working knowledge of UE5, including Blueprints, level scripting, and cross‑discipline workflows.
- A solid grasp of narrative structure and how to translate story intent into designed spaces and quest flow.
- A clear, proactive collaborator who stays aligned across art, narrative, and design in a fast‑moving, iterative environment.
- MMO or survival genre experience, familiarity with RuneScape, or exposure to procedural world generation are all advantages but not required. What we offer
- Private Healthcare, including Dental Plan.
- Discretionary annual performance bonus.
- Minimum 6% Pension contributions.
- Life Insurance.
- Enhanced family leave policies from day 1.
- Flexible working hours.
- 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more! Inclusion & Accessibility Statement We are committed to providing equal opportunities and creating an environment where everyone can thrive. We welcome applications from all backgrounds, and we recruit, develop, and promote based on merit and ability. If you require any reasonable adjustments to support you during the recruitment process, please let us know when you’re invited to interview. Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship for this position, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. #J-18808-Ljbffr Apply on Kit Job: kitjobau.com/job/3rsd2l
- Design and develop quests from concept to completion, creating engaging narratives and gameplay hooks that motivate players.
- Layout open-world spaces to encourage natural exploration and support both solo and multiplayer gameplay while maintaining environmental storytelling.
- Design and tune combat encounters by placing enemies and shaping arenas for rewarding melee and ranged combat experiences.
- Collaborate with artists and designers to deliver cohesive and polished game elements.
- Script quest logic, NPC dialogue, and events using Unreal Engine 5 Blueprints and proprietary tools.
- Document designs, identify tooling needs, and iterate based on feedback, promoting explicit communication and rapid improvement. What we’re looking for
- Proven quest design experience across gameplay beats, narrative pacing, and player-facing logic – open‑world or multiplayer context a strong plus.
- Hands‑on experience blocking out open‑world environments, with a clear understanding of how space drives player behaviour and exploration.
- Practical background designing combat encounter spaces – enemy placement, sightlines, and arena flow that make fights readable and rewarding.
- Strong working knowledge of UE5, including Blueprints, level scripting, and cross‑discipline workflows.
- A solid grasp of narrative structure and how to translate story intent into designed spaces and quest flow.
- A clear, proactive collaborator who stays aligned across art, narrative, and design in a fast‑moving, iterative environment.
- MMO or survival genre experience, familiarity with RuneScape, or exposure to procedural world generation are all advantages but not required. What we offer
- Private Healthcare, including Dental Plan.
- Discretionary annual performance bonus.
- Minimum 6% Pension contributions.
- Life Insurance.
- Enhanced family leave policies from day 1.
- Flexible working hours.
- 25 days annual leave + Bank holidays & the option to buy/sell holidays + so much more! Inclusion & Accessibility Statement We are committed to providing equal opportunities and creating an environment where everyone can thrive. We welcome applications from all backgrounds, and we recruit, develop, and promote based on merit and ability. If you require any reasonable adjustments to support you during the recruitment process, please let us know when you’re invited to interview. Right to Work Statement This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship for this position, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. #J-18808-Ljbffr Apply on Kit Job: kitjobau.com/job/3rsd2l
Highlights
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Company nameJagex
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Job positionLevel Designer - RuneScape Dragonwilds (Town of Cambridge)
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