Manager, Technical Art - Rendering, Unpublished R&D Product …, Sydney
Manager, Technical Art - Rendering, Unpublished R&D Product …, Sydney
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Sydney, Australia
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Posted: less than a week ago
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Description
Manager, Technical Art – Rendering (Unpublished R&D;) Location: Sydney, Australia Job Id: REQ-******* At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D; Title. The team focuses on supporting the game's visual targets and content production needs – helping our artists to realize a vibrant and rich world for players to be immersed and express themselves. Responsibilities Directly manage a team of technical artists, providing support, coaching, and guidance in how they conduct their work. Partner with Art Leadership, Environment Art, and Lighting to define rendering and lighting requirements needed to achieve the desired visual target. Own and support the artist-facing interfaces to the rendering pipeline, ensuring systems are intuitive, documented, and scalable. Work with Engineering to evaluate performance implications of lighting and rendering features, balancing visual quality with scalability and hardware constraints. Partner on asset pipeline development and optimization, ensuring lighting and rendering workflows integrate cleanly with content creation. Support the evolution of existing visual systems, adapting tools, workflows, and systems as needed. Provide guidance and mentorship to artists around lighting and rendering best practices. Build strong cross-disciplinary relationships to understand artist needs and communicate constraints, risks, and opportunities to leadership. Required Qualifications 6+ years of skilled experience as a Technical Artist in games or a related industry. Experience with Unreal Engine lighting, rendering, and scripting systems. Proficiency with one or more industry standard content creation tools such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender. In-depth understanding of real-time rendering principles, lighting models, and optimization strategies for real-time environments. Proven experience partnering closely with engineers to support or drive engine-level changes that meet artistic goals. Strong understanding of art production pipelines and the ability to translate artistic requirements into usable, production-ready tools or processes. Excellent communication skills and the ability to act as a bridge between art and engineering. Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces. Desired Qualifications Experience working on a large-scale, AAA game with a sizable, cross-disciplinary team. Familiarity with modern Unreal Engine rendering features such as Lumen, Nanite, PCG, dynamic lighting systems, and weather-driven lighting. Experience contributing to or supporting content creation efforts during early or transitional production phases. Experience with scalable systems, tools, or pipeline development for large teams. Experience working with performance profiling and optimization in collaboration with engineering. Benefits Open paid time off policy, paid parental leave (for both primary and secondary carers) and flexible work schedules. Medical insurance that covers you and your dependents. Employee Assistance Program. Wellness fund. Donation matching of time and money to registered charities. Learning and development opportunities. Other benefits such as a co‐op gaming area, a play fund, and healthy snacks. For more information or to apply, please contact the Senior Manager, Technical Art. #J-*****-Ljbffr Apply on Kit Job: kitjobau.com/job/3rez3k
Highlights
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Company nameRiot Games
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Job positionManager, Technical Art - Rendering, Unpublished R&D Product (Sydney)
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