Senior Technical Artist, Tools & Pipeline, Unpublished R&D …, City of Sydney
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City of Sydney, Australia
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Posted: yesterday
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- Define and level up the end‑to‑end workflow for our many creative disciplines, such as Character Art, Animation, Environment Art, Audio, and VFX
- Collaborate with Technical Art and Engineering partners to support artist needs, including evaluating tools and workflows, and communicating production requirements
- Help stand up and maintain scalable artist tools and workflows to support multiple teams in parallel production streams
- Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
- Be an active member of the Tech Art community within Riot, participate in craft‑focused meetings and events, and actively mentor other Technical Artists in their craft
- Build close relationships with artists and engineers to understand needs, identify pain points, and help guide workflow, pipeline, and system improvements
- Spread knowledge of the team’s processes through documentation and help teams expand their technical know‑how
- Consistently give and take constructive feedback, direct next steps, and communicate clear goals and outcomes Required Qualifications
- 6+ years of professional experience as a technical artist in games or related industries
- Professional experience in content creation and tool development for DCC tools such as Autodesk Maya, 3DS Max, Adobe Suite, ZBrush, Houdini, Substance Suite, or Blender
- Professional experience working in Unreal Engine 5
- Highly proficient in Python tool development, with a particular focus on building scalable, maintainable, and high‑performance tools for a variety of artist use‑cases
- Qualified experience with modern UI frameworks such as PySide & PyQt
- Strong understanding of art workflows and the ability to translate artistic needs into technical requirements
- Highly proficient communication skills and capacity to act as an ambassador between art and engineering
- Superb critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design
- Proactive, responsible, and comfortable owning ambiguous or evolving problem spaces Desired Qualifications
- Experience with C++ and UMG for Unreal Engine 5
- Excellent UI/UX design and front‑end development (especially Qt/PyQt)
- Strong understanding of performance considerations for modern hardware and optimization techniques required for delivering a scalable, high‑performance product
- Experience working on a large‑scale, AAA game with a sizable, cross‑disciplinary team
- Experience with character rigging and animation pipelines Our Perks
- Medical insurance that covers you and your dependents
- Employee Assistance Program
- Wellness fund
- Donation matching of time and money to registered charities
- Learning and development opportunities #J-18808-Ljbffr Apply on Kit Job: kitjobau.com/job/3rtgm5
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Company nameRiot Games
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Job positionSenior Technical Artist, Tools & Pipeline, Unpublished R&D Product (City of Sydney)
Senior Technical Artist, Tools & Pipeline, Unpublished R&D … has been posted in the Sydney Arts & Culture category on Locanto.
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